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Monolith X Gaming Pc

Warranty
1 year
Delivery
Arrives by 2 November

AI Performance Benchmarks

Counter-Strike 2 Estimated Frame Rates
1080p Ultra 400 FPS
1440p Ultra 350 FPS
4K Ultra 250 FPS
Cyberpunk 2077 Estimated Frame Rates
1080p Ultra 180 FPS
1440p Ultra 130 FPS
4K Ultra 70 FPS
7 Days to Die Estimated Frame Rates
1080p Ultra 200 FPS
1440p Ultra 160 FPS
4K Ultra 90 FPS
Satisfactory Estimated Frame Rates
1080p Ultra 180 FPS
1440p Ultra 140 FPS
4K Ultra 80 FPS
Warhammer 40,000: Space Marine 2 Estimated Frame Rates
1080p Ultra 160 FPS
1440p Ultra 120 FPS
4K Ultra 65 FPS
CPU: The Arrow Lake 285K handles physics and logic with ease, providing extremely high frame rates even at 1080p. The game is CPU-bound at lower resolutions, but the 285K's single-core performance is exceptional, minimizing bottlenecks. GPU: The RTX 5080 is overkill for CS2, but it ensures smooth rendering at high refresh rates. VRAM usage is low (under 4GB), so no issues. Bottleneck risk: Minimal; CPU may slightly limit at 1080p, but still delivers 400+ FPS.

CPU: The 285K manages complex AI and physics in Night City efficiently, but the game is heavily GPU-bound at higher resolutions. The CPU handles logic without bottlenecking the GPU. GPU: The RTX 5080 with 16GB VRAM is well-suited for Cyberpunk 2077 with ray tracing enabled. At 4K with DLSS, VRAM usage can reach 12-14GB, but 16GB is sufficient. Bottleneck risk: GPU-limited at 4K; CPU is fine.

CPU: This game is CPU-intensive due to zombie AI and world physics. The 285K's high core count and IPC provide excellent performance, reducing stutter during horde nights. GPU: The RTX 5080 handles rendering well, but VRAM usage is moderate (6-8GB). The GPU is not a bottleneck at 1080p/1440p. Bottleneck risk: CPU may be a slight bottleneck at 1080p due to game optimization, but still delivers high FPS.

CPU: The game is heavily CPU-bound due to factory logic and simulation. The 285K excels here, with high single-threaded performance for complex calculations. GPU: The RTX 5080 is overkill for Satisfactory's graphics, but ensures smooth rendering even with large factories. VRAM usage is low (4-6GB). Bottleneck risk: CPU is the primary bottleneck at high factory scales, but the 285K mitigates this well.

CPU: The 285K handles the game's physics and AI without issues, providing stable frame rates. The game is well-optimized for multi-core CPUs. GPU: The RTX 5080 delivers high frame rates with ray tracing. VRAM usage can reach 10-12GB at 4K, so 16GB is adequate. Bottleneck risk: GPU-limited at 4K; CPU is fine.

Overall, the build is well-balanced. At 1080p, the CPU may slightly bottleneck in CPU-intensive games like Satisfactory and 7 Days to Die, but still delivers high FPS. At 1440p and 4K, the GPU becomes the primary bottleneck, which is expected. No major bottlenecks.

This build will remain relevant for 5-7 years for gaming. The CPU's performance is top-tier, and the RTX 5080 will handle upcoming titles at high settings. VRAM (16GB) is sufficient for future games. The only potential upgrade would be a future GPU with more VRAM for 4K ray tracing.
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