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Synapse X Hatsune Edetion Gaming Pc

Warranty
1 year
Delivery
Arrives by 2 November

AI Performance Benchmarks

Counter-Strike 2 Estimated Frame Rates
1080p Ultra 400 FPS
1440p Ultra 350 FPS
4K Ultra 200 FPS
Cyberpunk 2077 Estimated Frame Rates
1080p Ultra 180 FPS
1440p Ultra 130 FPS
4K Ultra 70 FPS
Valorant Estimated Frame Rates
1080p Ultra 500 FPS
1440p Ultra 450 FPS
4K Ultra 300 FPS
Helldivers 2 Estimated Frame Rates
1080p Ultra 200 FPS
1440p Ultra 150 FPS
4K Ultra 80 FPS
Red Dead Redemption 2 Estimated Frame Rates
1080p Ultra 160 FPS
1440p Ultra 120 FPS
4K Ultra 65 FPS
Ghost of Tsushima Estimated Frame Rates
1080p Ultra 180 FPS
1440p Ultra 130 FPS
4K Ultra 70 FPS
Black Myth: Wukong Estimated Frame Rates
1080p Ultra 140 FPS
1440p Ultra 100 FPS
4K Ultra 55 FPS
CPU: The Intel Core Ultra 9 285K provides extremely high single-core performance, easily handling CS2's physics and logic at high frame rates. GPU: The RTX 5080 is overkill for this title, but ensures no frame drops even at 4K. VRAM usage is low (~4GB). Bottleneck: Minimal; CPU-limited at 1080p, but still well above 400 FPS.

CPU: The 285K handles the dense NPC logic and physics well, but at 4K the GPU becomes the primary bottleneck. GPU: The RTX 5080 with 16GB VRAM is sufficient for ray tracing at 1440p, but at 4K with max settings and RT, VRAM may approach 14-15GB, causing potential stutter. Bottleneck: GPU-limited at 4K; CPU still strong.

CPU: The 285K excels in this lightly threaded game, delivering massive FPS. GPU: The RTX 5080 is vastly overkill; even at 4K, the GPU is barely utilized. VRAM usage is minimal (~2GB). Bottleneck: CPU-limited at 1080p, but FPS is already beyond monitor refresh rates.

CPU: The 285K handles the many AI enemies and physics well, but the game is not heavily multi-threaded. GPU: The RTX 5080 provides smooth gameplay at 1440p; at 4K, VRAM usage is around 10-12GB, which is fine. Bottleneck: Balanced at 1440p; slight GPU limitation at 4K.

CPU: The 285K manages the open-world logic and physics without breaking a sweat. GPU: The RTX 5080 delivers high FPS at 1440p; at 4K, VRAM usage is around 12GB, well within limits. Bottleneck: GPU-limited at 4K; CPU still has headroom.

CPU: The 285K handles the game's physics and AI smoothly. GPU: The RTX 5080 provides excellent performance; at 4K, VRAM usage is around 11GB. Bottleneck: GPU-limited at 4K; CPU is not a concern.

CPU: The 285K handles the game's physics and logic well, but the game is GPU-intensive. GPU: The RTX 5080 struggles at 4K with max settings due to VRAM limitations (16GB may be borderline with ray tracing). Bottleneck: GPU-limited at 4K; CPU is fine.

Overall, the build is well-balanced. At 1080p, CPU bottleneck in esports titles is negligible. At 4K, GPU is the primary bottleneck in demanding titles. No significant bottleneck risks.

This build will remain high-end for 5-7 years. The CPU's performance is future-proof for next-gen games. The GPU's 16GB VRAM may become a limitation in 4-5 years for ultra settings with ray tracing, but it will still handle high settings. The platform supports future upgrades.
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