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Cyber-Dome Gaming Pc

Warranty
1 year
Delivery
Arrives by 2 November

AI Performance Benchmarks

S.T.A.L.K.E.R. 2 Estimated Frame Rates
1080p Ultra 130 FPS
1440p Ultra 95 FPS
4K Ultra 55 FPS
Alan Wake 2 Estimated Frame Rates
1080p Ultra 110 FPS
1440p Ultra 80 FPS
4K Ultra 45 FPS
Microsoft Flight Simulator 2025 Estimated Frame Rates
1080p Ultra 85 FPS
1440p Ultra 65 FPS
4K Ultra 35 FPS
Black Myth: Wukong Estimated Frame Rates
1080p Ultra 120 FPS
1440p Ultra 90 FPS
4K Ultra 50 FPS
CPU: The Intel Core Ultra 9 285K handles complex AI and physics (e.g., A-Life system) with ease, providing smooth logic processing. GPU: RTX 5080 with 16GB VRAM manages high-resolution textures and ray tracing well; at 4K, VRAM usage may approach 12-14GB, but 16GB is sufficient. Bottleneck: Minimal; at 1080p, CPU may limit slightly in crowded areas, but overall balanced.

CPU: Heavy on CPU due to real-time lighting and physics calculations; the 285K excels here, maintaining high frame rates. GPU: Demanding ray tracing and path tracing push the RTX 5080; at 4K with max settings, VRAM usage can exceed 12GB, but 16GB is adequate. Bottleneck: At 4K, GPU is the primary bottleneck; at 1080p, CPU may be slightly underutilized.

CPU: Extremely CPU-intensive for flight physics, weather simulation, and terrain loading; the 285K's high single-core performance is critical. GPU: RTX 5080 handles rendering of detailed scenery and clouds; VRAM usage can spike to 14GB at 4K, but 16GB is enough. Bottleneck: CPU bottleneck at all resolutions due to simulation complexity; GPU is less stressed.

CPU: Handles character physics and enemy AI smoothly; the 285K provides headroom for high frame rates. GPU: RTX 5080 delivers excellent performance with ray tracing; VRAM usage around 10-12GB at 4K, well within limits. Bottleneck: Well-balanced; slight GPU bottleneck at 4K, CPU at 1080p.

Overall, the build is well-balanced. At 1080p, CPU may be a minor bottleneck in CPU-heavy games (e.g., MSFS). At 4K, GPU is the primary bottleneck in graphically intensive titles. No severe bottlenecks.

This build will remain relevant for 4-5 years at high settings. The CPU's 24 cores and GPU's 16GB VRAM are future-proof for upcoming titles. However, VRAM may become a limit for future 4K ultra settings with heavy ray tracing, but 16GB is currently sufficient.
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